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Thread Statistics | Show CCP posts - 7 post(s) |

March rabbit
Aliastra
296
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Posted - 2012.12.24 16:28:00 -
[1] - Quote
Vaerah Vahrokha wrote: I created and create for myself from the tiniest ammo bullet to my Jump Freighter, from my first Rifter to my capitals, including researching and then using BPOs to create from the smallest rigs to making the faction items off BPCs (grinding hard standings with the industry NPC corps for 3 empires) and not buying the faction items themselves. I created all my (alts) POSes, every POS module, Orcas, Freighters, battleships, Macks, Hulks blockade runners, cov ops... just everything and all from BPOs I researched myself in my own facilities. I even grind my own POS charters and fuels and PI to make fuels and all of this when I could just snap a finger and buy all that stuff.
That's a portion of my end game (the rest being trading and other) and I have known others who are even more involved than me. One day I'll find somebody willing to let me build a SC and Titan I'll have made from mining all the minerals up to the last mod. That's my end game.
you are crazy and it's great 
btw: after drone alloys you returned to mining i guess? |

March rabbit
Federal Defense Union
316
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Posted - 2012.12.26 16:19:00 -
[2] - Quote
Don't troll - CCP Falcon |

March rabbit
Federal Defense Union
329
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Posted - 2012.12.27 14:15:00 -
[3] - Quote
La Nariz wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Whenever someone says "you want to make it so highsec industrialists can't compete" they mean "you want to make it so nullsec industrialists can compete with us! **** THE SKY IS FALLING WE HAVE TO EVACUATE" Honestly, why should *anyplace* in space be better than the most civilized regions with the highest population density for T1 production? All the reasons come down to "we are elite nullsec players, we work harder so we deserve the best of everything" and that is selfish, self-entitled bullcrap. Point 8 of the OP eloquently answers this: 8) High Sec is the empire and null is the wildlands, so the industry should be in High.
- Actually there are very stable empires in null built by the hard work of many people and yet they cannot sustain a fraction of the industry that is handed, for free, to High Sec. This is a great detriment to the game and a bad message to future players, GÇ£donGÇÖt work hard, you canGÇÖt do better than staying in the system you started inGÇ¥.
actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.
La Nariz wrote: - For Risk and Reward to balance an area that is safe should be low value, and a dangerous area should be high value, having a high value safe area distorts everything and spoils a fundamental mechanic of the game, no wonder 71% of people live in High Sec.
you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless.
However should you really want to balance it you have 2 ways: - make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire - make 0.0 safer: and here people already done good job. We all love blue seas of NAPs  |

March rabbit
Federal Defense Union
330
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Posted - 2012.12.27 15:15:00 -
[4] - Quote
La Nariz wrote:March rabbit wrote:1. actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0.2. you can't balance risk (provided by players) and rewards (provided by CCP). So all ideas "neft there" or "boost here" are useless. 3. However should you really want to balance it you have 2 ways: - make high-sec riskier: there is some alliances (which name should not be used in public) which have resources to provide risk even in empire - make 0.0 safer: and here people already done good job. We all love blue seas of NAPs  1. Now this is a big whine, 0.0 is for empire building and if you think your empire can build without having a diplomatic capacity then you are wrong. It's all about a bunch of people swallowing their pride and admitting they need to give and receive help from others in order to succeed. The bolded part is the only significant part it shows how broken 0.0 is. 2. I agree, but you can balance the intrinsic rewards based on sec areas. Presence of cynos is an example of intrinsic risk to an area. Highsec does not have this risk so its CCP given rewards (npc industrial capability) could be reduced. 3. I'd be all for making highsec riskier but after the current trend of reducing highsec risk, I'm not going to devote any effort to a hopeless cause. 0.0 is dependent on players when related to safety, working as intended. No, the industry problems have nothing to do with blues. Yes you can get your own blues. Yes you could get more then us if you have any social skills. Yes if you worked hard enough you could deal with us and our blues. 1. This is not whine. I don't care about 0.0. It is in the past of my Eve game. However what do you offer to "new players" (we speak about message to them here)? Join big group? Or you can show one (!!!) new (1-2 years) alliance which took his part of 0.0 kicked old ones? And not alliance who just joined "big blue" but actually took space?
2. Ok. You say it is possible. Then give exact numbers which would make this balance good. How many percents you would remove from rewards in high-sec to compensate cynos? And there is next question already: why did you give this number and not another.
3. I see you agree here. So do it! Make risk/reward in 0.0 better than in high-sec. Why ask CCP to do your job?
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March rabbit
Federal Defense Union
330
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Posted - 2012.12.27 15:29:00 -
[5] - Quote
Bump Truck wrote:March rabbit wrote:actually current sov 0.0 sec sends another message to new players: "It doesn't matter how much effort you put into your 0.0 home, eventually big bad boys will come and take it away from you". It simply not good idea to invest a lot into industry in space where you (and your corp, your alliance) play very limited role in politics. You don't need 100s of manufacturing lines in outpost if you can lose it in 2 days because some "big blue" came and stomped on you. The smartest people move all valuable assets into empire and have only pvp equipment in 0.0. ... I think this is a really interesting question when it comes to revitalising 0.0. One thing is to get the income flowing from the bottom up rather than the top down, take away alliance level income like tech moons and replace it with farms and fields. Secondly, IMO, you want to make a system where unused space costs a vast amount, seldom used space doesn't cost too much and space you actively farm makes you loads of ISK. This means it really wouldn't be in the big alliances interest to bulldoze all of Null like they do now. It would focus empires into small amounts of space where they had just as much space as they could actively farm. Wars would become more about crushing your neighbours military rather than taking their space, you would only want to take space if you had an ally to give it to. This would be a lot more interesting IMO. [To put some numbers on it, maybe; 0-20 man hours spent farming this month, 15 bill sov fee for that system 20-100 man hours spent, 1 bill sov fee 100+ man hours spent, no sov bill] Well this is quite good idea IMO.
I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God". IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs |

March rabbit
Federal Defense Union
332
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Posted - 2012.12.27 17:23:00 -
[6] - Quote
Malcanis wrote:Who says hisec is the "heart of civilization"? Sov 0.0 is where players can build their own civilization, and I see no reason why they should be limited by game mechanics to building one that's inferior to the example provided in the NPC area. mmm...
High-sec is where: - you start your Eve life - you buy skillbooks - you get stuff for manufacturing (blueprints, ...) - you get stuff for researching (datacores, ...) - you have the biggest markets - you get faction stuff like Navy Cap Booster - your security status means something aside from trolling "-10 DA BEST" - ...?
And what is 0.0 (for game in whole): - place to get materials for booster production - place to get high-grade deadspace modules - place to get pirate ships(BPCs) - place to get high-grade minerals - ?
I could miss something for sure but it looks like 0.0 is just playground (if we speak about game as a whole). And high-sec looks really like "heart of civilization" |

March rabbit
Federal Defense Union
399
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Posted - 2012.12.28 11:01:00 -
[7] - Quote
Malcanis wrote:March rabbit wrote: I still don't see any reasons why sovereignty costs ISK. You pay to CONCORD so have your name on this system. But there is no CONCORD here. And there is no other authorities who can punish you for not paying. You only get punished by some "hand of God". IMO ISK should be removed from sov. To claim sov you put TCU and online it. Let this structure need some kind of fuel to work. Fuel depleted, TCU off -> sov droped. Then territory would actually need people's care. In addition you would increase demand for industry in 0.0 - it will need tons of fuel for these TCUs
Great, now sov is even more work. Hauling is super fun! So... What do we get out of this change? well. sov needs some meaning for people. put your name on map and forget about whole region - it's not good anyway.
and hauling is not so "super fun" when you do it already for POSes you use. Settle every system you own with citizens and send them supply TCU by fuel. Then SOV will live and no craploads of hauling is needed.
However if you own huge region and there is no one to live there (and supply TCUs) - then you don't need this region anyway.
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March rabbit
Federal Defense Union
399
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Posted - 2012.12.28 11:24:00 -
[8] - Quote
La Nariz wrote:March rabbit wrote: 1. This is not whine. I don't care about 0.0. It is in the past of my Eve game. However what do you offer to "new players" (we speak about message to them here)? Join big group? Or you can show one (!!!) new (1-2 years) alliance which took his part of 0.0 kicked old ones? And not alliance who just joined "big blue" but actually took space?
2. Ok. You say it is possible. Then give exact numbers which would make this balance good. How many percents you would remove from rewards in high-sec to compensate cynos? And there is next question already: why did you give this number and not another.
3. I see you agree here. So do it! Make risk/reward in 0.0 better than in high-sec. Why ask CCP to do your job?
1. It was a huge whine about blues. Us personally? We offer amazing support for newbees, free ships, free isk, lots of content, and mentors to help you learn the game as well as find out what you like to do. That's part of the beauty of nullsec we can design our own newbie programs which in our case is very successful. 2. Exact numbers require testing but I'd say making the maximum available refine rate in highsec be 70% is a good start. This is a focus on industry though not everything else. 3. We ask for CCP to do it because its game mechanics that are keeping highsec rewards high and nullsec rewards low relating to industry. We aren't game designers so it isn't our job. 1. You are missing my point. (and you forget to add mandatory "WOOHAAATEEEAAARRRRSSS" btw). It's great what you offer to new players (don't use word "you" please because i'm not new). But.... The whole point of Eve Adverts is: person can do something, he can become someone. And what can do your "new players" in 0.0 now? Sit in belts/anomalies? Zerg in CTAs removing all non-blue colors from map? This is a "message" which current 0.0 sends to new players - "sit in a belt, obey to your master, you are noone here".
2. And now we have second part of a question: where did you get number "70%"? Why not 65? Why not 75? It's not trolling (i really try to evade it). However you ask for changes so you HAVE TO KNOW what are you asking for. And request: "make it less, like 70% or about, i don't care" is not good start for any changes.
3. Well. I can agree about rewards part. However having better minerals in 0.0, jump bridges and player controllable taxes is a good start for industry. On the other hand why you ignore "risk" part of equation risk/reward? Risk part is completely controlled by players (NPC doesn't attack POSes, SOV and outposts. It's barely can destroy player ships). So you are not right in "we are not game designers, it's their job to balance risk/reward". It's up to players to make is safer than even in high-sec. |

March rabbit
Federal Defense Union
399
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Posted - 2012.12.28 12:19:00 -
[9] - Quote
Frying Doom wrote:Malcanis wrote:March rabbit wrote: well. sov needs some meaning for people. put your name on map and forget about whole region - it's not good anyway.
and hauling is not so "super fun" when you do it already for POSes you use. Settle every system you own with citizens and send them supply TCU by fuel. Then SOV will live and no craploads of hauling is needed.
However if you own huge region and there is no one to live there (and supply TCUs) - then you don't need this region anyway.
Could somone translate this for me? I think he is saying that if you put up a TCU in a system you should not have to fuel the towers. you almost got it. You already fuel POSes. Fueling one additional structure (TCU) should no be so difficult. |

March rabbit
Federal Defense Union
460
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Posted - 2013.01.03 11:28:00 -
[10] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:So it is not a past we can or want to reconstruct so we are better to move towards something that would cause drama like industrialization of Null and system usage. Allowing lots of juicy targets to kill. Sorry was drooling while I typed that  I may be a carebear but the thought of all those mining ships in Null makes me want to go splat some. Well those and haulers and ratters too. There is a post in the first 2 GD pages made by a goon or "symphatizant" explaining what happened (including more structures bashing) and so on. I wanted to link it but now it's lunch time so I don't have time. Then I have to work (only 1 day a month but it's right today  ) and by then the post will be at page 9000. i will wait anyway. This is really interesting story. |
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